Gran Turismo 7
Lead Graphics Programmer
Led the graphics engineering team and contributed to the sky rendering system, artist-support tools, lighting features, post effects, tone mapping, and additional Scapes features.
Engineering Manager (Graphics & AI/ML) at Polyphony Digital Inc.
Real-time and offline computer graphics enthusiast, passionate game developer, and software engineer. Interested in photorealistic rendering, light transport algorithms, sky and cloud rendering, and real-time post effects.
Lead Graphics Programmer
Led the graphics engineering team and contributed to the sky rendering system, artist-support tools, lighting features, post effects, tone mapping, and additional Scapes features.
VFX & Scapes Programmer
Graphics programming and computer graphics R&D, with a focus on visual effects and Scapes.
Primarily responsible for Graphics and AI/ML.
Graphics development and R&D, and management of the graphics engineering team.
Graphics development and R&D, management of the graphics engineering team, and development of Gran Turismo 7.
Development of graphics programs, computer graphics R&D, and development of Gran Turismo SPORT.
Teach Computer Graphics, a required course in the Department of Information Science, Faculty of Science, as one of its lecturers.
Course: Physically Based Shading in Theory and Practice
Sony Creators Conference
Advanced Graphics Summit
International Resources: CG in Japan
2012 — 2014
Master's degree, Computer Graphics and Computer Vision
2008 — 2012
Bachelor's degree, Computer and Information Sciences