Kentaro Suzuki

Engineering Manager (Graphics & AI/ML) at Polyphony Digital Inc.

Real-time and offline computer graphics enthusiast, passionate game developer, and software engineer. Interested in photorealistic rendering, light transport algorithms, sky and cloud rendering, and real-time post effects.

01

Gran Turismo 7

Lead Graphics Programmer

Led the graphics engineering team and contributed to the sky rendering system, artist-support tools, lighting features, post effects, tone mapping, and additional Scapes features.

Gran Turismo SPORT

VFX & Scapes Programmer

Graphics programming and computer graphics R&D, with a focus on visual effects and Scapes.

02

May 2024 — Present

Polyphony Digital Inc.

Engineering Manager

Primarily responsible for Graphics and AI/ML.

Oct 2022 — May 2024

Polyphony Digital Inc.

Senior Lead Graphics Programmer

Graphics development and R&D, and management of the graphics engineering team.

Mar 2019 — Oct 2022

Polyphony Digital Inc.

Lead Graphics Programmer

Graphics development and R&D, management of the graphics engineering team, and development of Gran Turismo 7.

Apr 2014 — Mar 2019

Polyphony Digital Inc.

Graphics Programmer

Development of graphics programs, computer graphics R&D, and development of Gran Turismo SPORT.

Apr 2022 — Present

The University of Tokyo

Part-time Lecturer, Rendering

Teach Computer Graphics, a required course in the Department of Information Science, Faculty of Science, as one of its lecturers.

03

04

Visual Computing
Program Committee (2018, 2019, 2021–2026) and Executive Committee (2020, 2021, 2023)
IPSJ SIG on CGVI
Executive Committee (2020–2023)
Raytracing Camp
Co-organizer (2013–2019, 2022–2025)

05

06

2012 — 2014

The University of Tokyo

Master's degree, Computer Graphics and Computer Vision

2008 — 2012

The University of Tokyo

Bachelor's degree, Computer and Information Sciences